Game Development··C#, Unity

MoseArt

Strategic simulation game created in 48 hours, where you manage an IUT as its director.

About MoseArt

MoseArt is a management simulation inspired by the real-life role of an IUT director. Each turn represents a quarter in a 5-year mandate. You balance budgets, satisfaction, and academic success, facing random events like pandemics, grants, or scandals.

Gameplay & Features

  • Manage finances, satisfaction, and success rates
  • Invest in renovations, launch new programs, recruit staff
  • Make choices during events (e.g. pandemic, cold wave, grants)
  • Interactive campus map and performance gauges
  • End-of-turn summaries and evolving scenarios

Scenarios

  • Sandbox: Develop your IUT freely
  • Academic Excellence: Reach 100% success in 5 years
  • Satisfaction: Maximize well-being for all
  • Sustainable Development: Renovate all buildings without going bankrupt

Educational Goals

  • Learn resource management and strategic planning
  • Discover the director’s responsibilities and long-term impact of decisions
  • Understand public relations and academic development

Tech Stack

Unity

Rapid prototyping and visuals

C#

Game logic and interactions

Plastic SCM

We used Plastic SCM for version control and collaboration, enabling us to work on the project simultaneously and manage changes effectively.

Screenshots